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Effective Mythic+ dungeon playthrough

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Effective Mythic+ dungeon playthrough

Mythic Plus is a mode with an endless challenge in dungeons for 5 players. The system allows you to compete for time, as in the test mode. But here the time requirements are lower, and the emphasis is on clear execution.

Mythic+ review

For the passage of the player receives epic equipment of high level, more than the other source (except raids). Dungeons have levels, the higher the level, the harder it is to pass and the better the reward. Enemies will deal more damage and have more health points.

In some levels there is a change of enemy behavior, which adds additional complexity to the game.

Each week players get a choice of equipment. The choice depends on the previous week’s dungeon results. 4 Dragonflight dungeons are available in the first season plus 4 dungeons from previous additions.

Starting a dungeon

One player must have a key. It is obtained from the mythic plus dungeon boss or in the weekly chest. The difficulty of the dungeon must be set to Epochal level before visiting. The Font of Power will appear on the screen.

The player with the Keystone clicks on the Font of Power to open the interface.

Next, the Keystone must be dragged from the bags in the center of the interface.

The interface will update and show information about the dungeon.

Walkthrough

The player’s goal is to defeat the bosses and a small number of other minor heroes before time runs out. This is guaranteed to happen with mythic carry wow, but not always with regular players.

In the end, the player gets a loot chest and the key will be upgraded to a new Keystone of a higher level. The rest of the group gets Anima and 2 items. If not completed on time, players receive Anima and one loot item. Failure to complete the dungeon will result in a lower level key and no other loot.

Combat Resurrections

In these dungeons, resurrections are a common resource for all people in the group. One resurrection is available at once and after 10 min the charge is renewed, so a new resurrection becomes available. You can accumulate no more than 5 charges.  A good alternative to resurrection is the hero Tinker with the Arclight Vital Correctors ability.

To successfully complete the dungeon players need to take:

  • Tank
  • Healer
  • Three DPS.

You cannot change a group member when you are already in the dungeon. If one player does disconnect, another person is needed to start the game.

Dungeons up to level 15 do not require a certain composition of players, but rather a good game, such as mythic carries. But in any case, it is useful to have players with the following abilities: 

  • Bloodlust, Time Warp or Feral Hide Drums, Heroism
  • Raise Ally, Rebirth, Soulstone, or in a pinch, Arclight Vital Correctors
  • Target Stun
  • Polymorph, etc.
  • WoW Mythic Dungeon Carry

Sometimes a player does not want to look for a team to play. Because it is not a guarantee of passing a given dungeon. Random players may behave unpredictably and not follow the passage tips. In such cases, it is easier to ask for a wow mythic boosting service. 

Mythic Plus carries guarantee the passage of the dungeon to a high level. Players know how to act effectively and get rewards.

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